Spartan Game Design
I’m naturally approaching the creation of games from a place most don’t. I’m trying to make games that accomplish something in a bigger context. Usually this place is the thing we casually refer to as “The Real World”.
I’ve been seeing a lot of the ideas I had approaching games from this perspective echoed by people approaching it from the other side: making fun games. This leads me to believe there might be some core truth here. What follows is a basic synopsis of those ideas. It’s still in an early stage, but it’s starting to guide me toward promising game designs. So, I think it has value. The key premise revolves around re-framing and carefully presenting an inherently hard problem.